
LAUNCH BOX
Game Design Portfolio
Rex Cole
Ghost in the Machine










Summary -
No shooter, no first person, no way out. Your only resource; a small gear and 2 locks. Your survival and progress depends on how well you can outsmart your surroundings; the inner belly of a giant machine bent on stopping you.
Type:
Single Player, survival platform puzzle game.
Core Features:
No weapons, multiple endings and path choices.
Development Time - 28 days
Summary -
The Galaxy is at War over planetary resources. Take on the galaxy and fight for the sake of Earth's pork bacon resource.
Type -
This simple game was created by myself in under 24 hours. A 3d model of Earth created in 3DS MAX, a backdrop, a score, and two big guns sums it up. Single player galactic space shooter.
Core Features -
Big Giant Guns, alternate fire modes, lots of explosions, and a point reward system. Terra Earth initially began as a prototype for a pinball space shooter.
Development Time - 6-8 hours
Summary -
Take on the role of Xaiden, butcher by day, ghost hunter by night. Descend into the depths of darkness to unravel it's secrets, and ultimately confront the source lurking beneath the Silent City.
Type -
First person, Single Player, Survival Horror
Core Features -
Companion AI, puzzle environment, enemies invulnerable until weaknesses discovered
Development Time -
25 days
Tinker
Terra Earth





